Large nuclear reactor for minecraft 1.7 10

The mod adds realistic fission and fusion nuclear reactors to Minecraft. The modification does not work without first installing RotaryCraft.

The physics are modeled in such a way as to match real-life counterparts. The reactor is a large multiblock with fuel and control rods placed in it, as well as other components of the reactor core.

The development of the situation corresponds to reality in the event that the player assembled the reactor incorrectly. Get ready for hydrogen crises, explosions and radiation leaks. Simplified, but quite realistic for Minecraft, the reactor control has been recreated. Fuel and its enrichment takes place separately.

How to install the mod:

First step: download and install Minecraft Forge (You can choose the version with it in the launcher).

Second step: download the package with the modification.

Third step: copy the mod package ReactorCraft to the .minecraft/mods section (if this folder does not exist, install Forge again or create it yourself).

Big Reactors Mod 1.7.10 adds multi-block power systems capable of providing large amounts of RF power to Minecraft. The specific arrangement and material of mod blocks in each multi-block structure determines the performance and behavior of the system as a whole.

A power system can be built in one of two ways: a reactor can provide RF power directly, or a reactor can provide super-heated steam which is then pumped into a steam turbine to generate RF power. The latter option is much more expensive, but also much more efficient. The minimum size of a reactor is 3×3×3 blocks whereas the minimum size of a working turbine is 5×6×5. Systems with several multi-block structures of nearly indefinite size can be built.

Big Reactors greatly benefits from the support of mods which provide transport and fluid pipes such as BuildCraft. It can also interface directly with ComputerCraft and RedNet.

Features:

  • Reactors use fuel, and the mod provides Yellorite Ore to produce Yellorium Ingot for this purpose. Reactors can also use Uranium Ingot or Raw Uranium Ingot as fuel. Reactors produce waste in the form of Cyanite which in turn can be reprocessed into usable fuel.
  • Turbines use Steam to produce power. Steam may be generated from a Reactor, or from another mod that provides steam generation. Steam is converted back into water, which may be recycled into a Reactor to produce more steam.

Construction:

Reactors and turbines are multi-block structures made up of individual blocks arranged according to specific rules, which together create a large functional machine. Both reactors and turbines must be built as a closed, mostly hollow box with no holes and complete edges, including corners. The edges of this box must be built from Reactor Casing or Turbine Housing blocks, and the faces of Reactor Glass or Turbine Glass blocks, respectively.

In addition to these containment blocks, a number of other blocks are necessary to make a functioning reactor or turbine. None of these blocks can be placed on the edge or corner; they must be somewhere in the faces of the reactor, sometimes in very specific places. Right clicking on the reactor casing or turbine housing will display a message of what is missing.

Important: Ensure that there aren't any metallic blocks within a 1 block radius of the turbine! Doing so results in unpredictable behavior with the turbine.

Download this spreadsheet to calculate the required materials and their cost for any size Reactor structure.

Use this Big Reactor Simulator to test the efficiency of different Reactor designs.

Reactors:

Reactor Temperature

The fuel inside the fuel rods generates power, radiation and heat. Heat is transferred to the adjacent 4 blocks from the fuel rods into a coolant or fuel rod block, and likewise radiation is transferred up to 4 blocks (dependant on adjacent block absorption) in the cardinal directions (North,South,East,West).

Excess radiation and heat could cause the temperature in the reactor to rise above efficient levels and consume more fuel, since there is a penalty to fuel consumption at too high an operating temperature.

Reactor Coolant

A coolant reduces the temperature of a reactor, and moves heat from the reactor core to the reactor casing. The higher the casing heat, the higher the energy output and heat transfer rate of coolants.

Any fluid used as coolant must be manually added to the reactor during construction, exactly as you would with solid coolant materials. Those looking to fill large reactors with fluids that fall, such as Gelid Cryotheum, may want to consider using a Flood Gate.

Each coolant material has various parameters that govern how it affects the reactor:

  • absorption: How much radiation this material absorbs to convert to heat. Ranges from 0 (none) to 1 (all).
  • Heat Efficiency: How efficiently absorbed radiation is converted to heat. Ranges from 0 (none) to 1 (all).
  • moderation: How well this material moderates radiation. This is a divisor, and greater than or equal to 1.
  • Conductivity: Amount of heat transferred on each exposed face.

Turbines:

A Turbine produces energy from Steam generated by an active cooling Reactor or generated using one of 6 other mods methods. Steam is converted back into water, which may be recycled into a Reactor to produce more steam.

Rotor Material

For each rotor block in the turbine made of either a Turbine Rotor Shaft and a Turbine Rotor Blade, a mass of 10 is added.

Turbine Coil Material

The three values ​​are always averaged together to give the resulting values ​​for the entire turbine coil. A higher efficiency will always produce more power. A higher drag will produce more power, but will slow down the rotor more when induction is enabled. A higher bonus will also always produce more power.

Turbine Optimization

Optimized turbine designs for various coil materials

  • Turbines convert steam into water at an even ratio, and produce a certain amount of RF per tick depending on the coil material and turbine design.
  • Steam intake is always between 0 and 2,000 mB per tick.
  • The rotor speed gauge only shows between 0 and 2,200 RPM, but the actual rotor speed can be higher.
  • Generated energy is always positive or 0.
  • The width of the turbine frame is not a factor of energy output.
  • The number of rotor shafts isn't a very large factor of energy output. Dimensions used are at the Player's discretion.
  • If maximum rotor speed is unlimited and 2,000 mB per tick of steam is available, it is most efficient to use 80 rotor blades. If the rotor speed is limited to 2,000 RPM, perhaps more rotor shafts and fewer rotor blades would be preferable in order to keep the rotor speed above 1,796.27 but below 2,000 RPM while optimizing energy output.
  • All blocks of the coil do not need to be made of the same material, but are averaged together to determine the turbine's score in each of the three coil traits. This makes it possible to make composite coils that use cheap filler metals in balance with high end metals to maximize limited resources. It also means, however, that adding a ring of a low performing metal to a turbine with several rings of a high-performance metal may actually reduce the output.

Turbine Equation

Screenshots:

I also got stuck with the steam generators, I couldn’t set it up, either one doesn’t heat up and the water leaves, or the reactor starts to go into overheating, and the refrigerant disappears somewhere a little.
As a result, he spat and stuck Stirling engines with them all hurting 500-odd energy per tick, only the refrigerant is still slowly evaporating.

you will build on the server all your life

Tell me how you calculate these reactors, with some kind of program or something? Not
I even found a description of heat dissipation in reactors and its components.

who will tell the server with this mod (this version)

update to ic2 2.2.652 there kinetic generators added (something like that I
understood in the list of changes)

Thank you. But for me, the schemes are too sophisticated. It’s easier to put greg or
use traditional schemes. Hatya is the most for hardcore players.

Dmitry Parfenov

During the operation of the reactor, steam is emitted from the steam generator all the time and from
fluid regulators gradually drains the water. As a result, the water ends up in
steam generator and it burns out. Everything seems to be assembled correctly. What can
be the reason?

for some reason, one of the steam generators constantly explodes, I double-checked everything for
several times, set correctly. already tired of restoring = C

IMHO: The industrial reactor is dead. Everywhere they put Hybrid solar and not
take a steam bath.
This is so - in a single to pervert.

Hello Hunter, great build, everything works properly. But here
the question hangs, why are there no heat sinks in the upper capacitors?

So many resources and labor for only 760 EU/t!

Vitalik Lutsenko

yeah that's cool can i have your skype

Alexander Mamontov (MrShift)

Damn it, how do you set up those damn steam generators? A little less/more
pressure or something, immediately releases steam (explodes) as it is at all
tune?

Ah, I'm not that advanced in this mod yet, but please tell me the name
buildings (if possible and how to do it) at 6:35 from glass and a block of iron

Dimka Chipmunk

little clarification. built the same for "more stable"
work had to pour in not 32 refrigerant flasks ... but 40. take in
attention! and also on one side of the second (last in the chain)
the kinetic steam generator does not work / and therefore the condenser, and
distillant is consumed from this side ... what to do ... (although ... I
I realized after an hour of operation of the reactor that you can’t get enough of the distillant in the survival
.... distillate recovery is too weak... it is impossible
increase so as not to fill in so much distillant?

Dimka Chipmunk

and in general, tell us more about the segment from the Steam Generator to
capacitor. type course for teapot. because I don’t play mine for a long time yet
got into all the chips. ... for example, here is the amount of refrigerant for 16 flasks
pour why? although I read the comments below, but it did not reach me
...

Dimka Chipmunk

arrr... on the second day of using this scheme, I'm already tearing my hair out on my head
...
so unstable .. almost immediately the reactor chambers inside are burning ...
one of the steam generators consumes distillate 4 times faster ... just PPC
configure what it is so that it runs the cycle and does not explode
it turns out ... that's why people make hybrids and spit at nuclear scientists!
)

Antonpoganui Poganui

4.44 on the right is something similar to a tank where liquid is stored, what is it?

Bloody lair Bloody_MAn "a

Do you need to supply new refrigerant to the reactor? Or the refrigerant is looped there
and endless????

Timur Sharapov

To do this you have to be a crazy masochist!

It is not clear why complicate everything so much if the good old YAR, on MOX fuel
works safely and produces about 1300Eu / t in the dry residue?
True, it also needs to be warmed up, but that is a matter of technology.
But without all these steam generators and other body kit crap.

Mark Meshchanovich

In 2.2.676 does not plow

Mark Meshchanovich

put liquid ejectors in all pumps?

oleg soltanov

The diagram has a question
For a very long time everything was built and set up, looking for errors, but in the end
found
the bottom line is, 2 capacitors produce a small amount of distilled
water, as a result, all of it either evaporates or disappears. After a while in
there is no water left in the steam generator, which leads to overheating and an explosion
only the steam generator itself, but also the system as a whole (of course, this is not
allowed, but the steam generator disappeared, exploded) as a result, the whole system becomes
unstable and overheating.
What is odd is that other steam generators work very
good, but the one on the side of the Stirling generator and the upper one works poorly
on one of the dual systems. Is there a solution to this problem?
P.S. The bad job is that the steam filling strip is very
goes slowly, however, heat pipes are everywhere, and all parameters are met
and tested many times.

Steelion Hardwell

I did everything right and found errors in myself, corrected them in a couple of minutes
after heating it exploded. energy gave 256 Eu \ t

Channel by Anime and Games

There is another question, is it possible to use pipes instead of fluid regulators,
for example from the build?

Denis Nikanorov

Well I do not know. normal schema. started on the second try. screwed up myself
:) I forgot to install ejectors and heat sinks in two heat exchangers. V
in this mode, the reactor distilled the refrigerant into a superheated one, but it worked somewhere on
75-85% of full power. fixed everything, plows for the 5th cycle without problems :)

Ruban Gennady

Can you tell me where to find the "mathematics" of this process?

It seems that I build everything according to the instructions, I checked everything 10 times, but does not want to
hot refrigerant is shipped to the upper heat exchangers, maybe something is wrong with them
something special to do?

Alexander Shkondin

I am very grateful to the author. I really use my scheme and a little
converted reactor, the initial knowledge gained in this video helped. At
me the output is 850 eu/t average, 950 maximum, the output of the reactor is 1216Hu/s.
As fuel 1 quadruple rod and 4 simple ones I also use 4
ion reflector(cross rods, middle quad, corners
reflectors), after the first cycle in place of the reflectors I put the spent
rods. And in the place where the author has a stirling generator without a regulator
fluids, I have another steam turbine assembly.